To my dearest 12 readers from my last HackerNoon post,
I know you 12 must have been on the edge of your seats, losing sleep and unable to focus at work. For that I am truly sorry, but fret no more! Without further ado, I would like to introduce my entry into Shipaton 2026: Go Go Crawler!
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Obviously from the title we all know what type of app it is, but for the 13th reader who wasn't a part of the original post journey, Go Go Crawler is a roguelike fitness app. The key to good app development is to cram as many buzzwords into an app as possible, and that's what I did here.
No. In all seriousness, GGC is my attempt to gamify fitness.
Admittedly I could be healthier. I work from my desk all day, and I don't do a good job of prioritizing activity. My hobbies are gaming, coding, and woodworking, so two out of the three involve me sitting for prolonged periods of time. Over the course of my 16 years in the 9-to-5 world I have tried every app known to mankind to help me get more excited about activity. They all fall short for me. Either the gates are too harsh or they're too easy. Lately a lot of fitness games have shipped monetization paths that sell you shortcuts, which seems to defeat the actual purpose of the thing you downloaded. And even when one of them does get me to walk a little more, the game underneath is too simple to make me want to walk again tomorrow. The core loop just isn't there.
All of this changed for me, like the rest of the world, when Pokémon GO came out. The allure from childhood of capturing Pokémon in the wild was amazing. I went on so many walks that I never would have gone on, and I dragged my wife to random locations that were stock full of PokéStops. I really loved playing that game in the beginning.
So you might be thinking, "Oh, so this is a similar catch mechanic to Pokémon GO?"
Well, no. That's not to say I didn't try... I did. I spent many nights planning out how to make a game as enticing as Pokémon GO, and at the end of the day I had to admit the allure came from the intellectual property, not the core loop. A lot of people know this, but the PokéStops in Pokémon GO came from an earlier Niantic game called Ingress. Same bones, same walking, far less lightning in the bottle. Which is understandable, because of the IP. Solo developer Jon is not going to build a world as rich and as loved as Pokémon during a two-month Shipaton.
After a lot of deliberation I landed on an adventure walker: choose your own adventure with some light combat, driven by your steps. I threw together the concept and prototyped it quickly. After the first playtest I was so bored that I stopped developing for a couple of days.
When I came back, I knew I had to rebuild it. I needed a core loop that was actually fun.
Fun is hard to target. If at any point you find yourself asking whether you're having fun, chances are you aren't. That makes deliberately developing a "fun" game very difficult. So I asked myself, "What do I find fun?" Well, I'm a basic gamer dad who loves roguelikes, RPGs, deckbuilders, tactical turn-based games, FPS.. the list goes on. The real question became: which elements of those games can you pull into a fitness app that encourage movement without sacrificing the complexity that makes things fun in the first place?
So I established a new rule: the game must be fun first. In my brain, I was a genius. I know that you, dear reader, already recognize the cognitive dissonance between "fun is impossible to target" and "rule one is target fun," but I did not and honestly it's good that I didn't, because otherwise I never would have built GGC.
It's a dungeon-delving roguelike where your steps are the currency.
Skills, events, enemies, bosses, dungeon maps, relic tables. It's a massive amount of work, and simply entering it all into the game doesn't mean it's balanced, or polished, or... it's a lot. Shipaton needs a prize for whoever submits at the last possible second.
If you made it this far, I really do appreciate your time. The comments are always open if you've got ideas, or you've played a fitness game whose core loop actually held you, I want to hear about it.
Gameplay video next post? That one has moving pictures in it, which I'm told is how you get to 13 readers.

META