Back when I still worked for someone else — this was pre-COVID — "remote team building" wasn't really a thing. Why the hell would you pile into a Zoom call when you could just go grab a drink together for real? Then the world went remote, the corporate entertainment market changed completely, I saw an opportunity, and decided to build a startup out of it.
Years ago I used to organize parties and events, and I genuinely loved it. Maybe that's why it finally worked out — or maybe it was just that this was my seventh attempt at launching a product of my own. Six months later my co-founder and I had built a detective quest and that's how our online team-building platform, Detectolic Games, got started.
For a lot of distributed teams, online is now the only realistic way to get everyone in one place, switch off for a bit, and interact without a Jira ticket attached. Over the past year we've run 200+ events for tech companies of every size, so I figured I'd share what we've learned. If you're an HR lead or an engineering manager trying to put together something remote for your team, this is for you.
The online events market is growing fast, but it's still young — which means you can absolutely still run into quizzes built in PowerPoint. Seriously. A lot of people have already sat through something bad and now treat every online event with suspicion.
It's the same as anywhere else: cheap usually means cringe. Good online events cost money, because someone poured a lot of engineering hours and a lot of dollars into them.
What to do:
A monitor is a box of temptations. At any given second a work email lands, or a new meme drops in the group chat. We like to believe we can listen to the host, absorb the rules, and finish typing that email all at once. We can't.
What to do:
Obviously you want everyone engaged, everyone talking, everyone feeling like one team. That's the hard mode objective — it's tough enough to pull off in person, and online, especially with a big headcount, you usually have to split people into groups, teams, or breakout rooms.
Two reasons. First, it stops the loudest extroverts from eating all the airtime. Second, smaller groups give everyone room to actually show up and interact.
On top of that, energy is always higher in activities with a friendly competitive edge. Belonging to a team and having someone to beat sharpens people's interest and pulls them in. And splitting into teams is a great excuse to mix colleagues who don't normally cross paths.
Generally, trivia attracts the well-read ones, quests attract the board game crowd, and social deduction games attract extroverts. People like showing off what they're good at, and they like it even more when others notice.
But the activity still has to be equally interesting to everyone, and you need to factor in what your team has done before. If this is one of your first online events, start with something simpler.
What to do:
The big catch with online is that your people have already spent the entire day in front of a monitor, and you're asking them to stay there for another hour or two.
What to do:
If part of your team is meeting in person and part is joining remotely, think hard about how not to leave the remote half out in the cold.
What to do:
Online, attention is easy to lose. The fewer obstacles, complications, and rules, the better your odds that everything goes the way it should.
What to do:
When you play football with friends, you're focused on the process. When people play football at the World Cup, nobody cares about the process — it's all result. If your event has a competitive element, make sure winning is a nice bonus rather than the point.
A note on prizes: for the record, about one company in ten actually gives them out, usually internal currency or some merch. Whatever you do, don't make them too expensive, because expensive prizes turn a game into a high-stakes competition.
One of our clients was celebrating the company's anniversary and announced that the quest winners would get brand new iPhones — the idea being to boost turnout. It was the tensest game we've ever run. Everyone wanted that prize so badly that nobody could relax and enjoy any of it.
In short: don't turn your game into Squid Game. And isn't an event the company paid for already a gift in itself?
A personalized touch is what takes an event to another level. So if you need something special, it helps to work with a product you can actually customize.
Real customization isn't slapping your company logo into the interface — it's usually a separate project that takes time, resources, and flexibility from the vendor. We can, for example, turn your employees into characters in the game, illustrated and voiced by them. But there are also plenty of tools that let you pull off similar tricks on your own.
What to do:
Team building has taken on a different meaning lately. It's not just entertainment to make the team atmosphere friendlier anymore — it's become a form of therapy that helps people switch off and shed some stress. That's especially true for formats with a healthy dose of humor in them, since laughter genuinely lowers cortisol and raises endorphins.
Online has real limits, obviously, and it's not a cure-all. But get it right and the team building will be virtual while your colleagues' emotions are completely real.